Categories
culture information technology

Information Age: Influence and Deception, the Omnipresence of Conflict

A game of information, influence and seeded (or targeted) turbulence is unlikely to be winnable (or won) by reproducing and reinforcing the structural, organisational components that merely reproduce and self-validate the axioms, grammars and rules of that game. These games are won by rewriting the rules; by extending an existing grammar and logical framework in […]

Categories
Digital

Unhackable Systems ?

Creating an “unhackable” system is a lofty aspiration; systemic closure is an implicit logical problem.

Categories
culture

Information Conflict may overwhelm us

When information and communications systems become massively autonomous, will we be able to react to the unfolding events in any competitive information and communications space?